
Marie Trudeau
Trudeau Industrie SA
1
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Posted - 2012.10.15 22:30:00 -
[1] - Quote
FeralShadow wrote:We can all agree that the risk:reward ratio is WAY off.
Solution:
INCREASE the rewards in low/nullsec to bring the ratio back into balance with high sec for EVERYONE not just FW.
Don't remove anything from high sec. Just boost low/null. Prices may skyrocket but everybody will have more money. It's the only way to get people out of highsec (Make low/null so profitable that highsec seems like they're farming beans next to it).
These isk/hr optimizing carebears only care about one thing: how much can they make? They're driven by greed.
It's funny, because this has been a topic of discussion on the forums since 2004!
My own perspective (haven't played continuously since then, but played from 2004-2007 and then on and off since then) is that it isn't that people are driven by greed so much as it is that people are very much of very different personality types when it comes to appetite for risk. Most people, even most EVE players, are not lovers of risk. Sure, there are many, many, many things you can do to lower the risk when you are in null or lowsec. But many players are not going to take the risk because they do not like being blown up, or they do not like having to worry about being blown up that much, or they do not like having to dodge and safespot and watch their backs and so on. It's all about risk appetite. I honestly do think that if you de facto nerfed hisec by making the rewards in losec and null so profitable that hisec is basically one big waste of time in terms of market prices and so on, many people will just leave rather than moving into losec and null. Personally, I've done the hisec, losec, nullsec thing, and these are my observations of the playerbase of the game over the years. It's not so much about greed -- it's about risk appetite, enjoyment (or not) of that kind of risk and so on. |

Marie Trudeau
Trudeau Industrie SA
1
|
Posted - 2012.10.16 12:33:00 -
[2] - Quote
Riot Girl wrote:Mike Whiite wrote:What might help as well is to do something about some of the 24/7 Gatecamps Nothing needs to be done about them. To stop those gatecamps would just be dumbing down the game and that will stir up a violent reaction in the community. There are shuttles, cloaks and jumpclones. All that is needed is for new players to learn to use them. You can even fit a rookie ship with a cloak and a cap stable MWD for putting tacticals on gates with very limited skills.
I agree with this -- the gatecamps are a part of EVE, a core part, and shouldn't be changed. There are ways and means of getting in and out that can be learned. |